Agency: A Character Centric Role-Playing Game
Heather Logas -- IDT MS project, 2004

 

Character Creation Screen

In Game Screen

The table top role-playing game offers an experience unique in the gaming world, an experience somewhere between interactive narrative, improvisational performance, and games. It has the potential to allow for powerful moments of transportation of a player into the role of another person in another time and another place. Although many attempts have been made at translating the role-playing game into the digital medium, this sense of transportation has never been successfully carried over.

Agency is a computer-based role-playing game that focuses on providing the player with a sense of becoming a character within a story, and being able to take appropriate actions as that character. Agency provides an experience of transportation that draws on character, consistency and consequences.

In order to facilitate this, the goals of the project are as follows:
• Allow the player to make a character with a customizable personality.
• Place the character into a story that is hard on the character; provide circumstances for the character’s personality to shine through.
• Allow for character personality growth and evolution.
• Provide a world that is consistent and NPCs that act like people. Give the players a sense of place and do not do anything to jar them out of it.

Complete Design Doc